ArtFX Workshop: Burning Car on the Move
In an ArtFX workshop, I created a burning car VFX shot for a live-action plate. While I tackled pyro simulations with software and guidance, compositing proved most challenging. My teachers' help was key in achieving a convincing final result.
BURNING CAR
For a recent ArtFX workshop, we were challenged to create a live-action shot with burning pyrotechnics (pyro FX). I initially envisioned a stationary car engulfed in flames, but my instructor pushed me to create a moving vehicle. Finding reference footage of a burning car in motion proved difficult, so I had to combine elements from various sources to achieve the desired effect. However, a still shot of the same car on fire served as my primary reference.
Knowing that pyro simulations weren't my strongest area, I opted for Axiom software to allow for quick iterations. I optimized my workflow by running five separate simulations, giving me more control over the fire and smoke behavior. Furthermore, I frequently used velocity and density fields from one simulation to influence others, creating a more seamless look.
The guidance of my excellent instructors was invaluable in achieving a realistic look for the simulations, ultimately boosting my confidence in working with pyro. However, compositing the simulations onto the live-action plate presented the biggest hurdle. While I can handle basic compositing tasks, I wasn't comfortable integrating complex fire and smoke elements convincingly. Once again, my teachers provided crucial support, helping me achieve a believable final result. A huge thank you to the ArtFX instructors for their invaluable guidance!
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