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CYNABRE
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CYNABRE

Maximilian Gonnet
by MaximilianGonnet on 8 May 2024

Strategic 5v5 multiplayer FPS pitting two factions against each other. Combine traps and unique skills for control of Cynabre.

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CYNABRE

Strategic 5v5 multiplayer FPS pitting two factions against each other. Combine traps and unique skills for control of Cynabre.

Cynabre is a team-based tactical shooter pitting two factions with divergent technologies against each other.

Defeat your enemies using a variety of strategic classes in a world blending SteamPunk and science fiction. Cooperate to outmaneuver your opponents and compete for the "Cynabre", the key to your faction's victory.

Humans use technology derived from the Cynabre, an energy crystal created by a god. The exploitation and use of this technology polluted the planet to the point of no return. At the same time, an alien people protecting and serving the ancient god attacked to protect the planet from human destruction. A war between Aliens and Humans began for possession of the Cynabre and protection of the Earth.

- Engine: Unreal Engine 5 (Blueprint)
- Release date: June 28, 2024
- Platform: PC (Steam)
- Team: 4 artists and 4 developers
- Project length: 3 months pre-production + 6 months production
- Context: 3rd year student project
- Collaboration with MAAAV (Lyon) for Music and SFX
- Collaboration with ISEG for communications

LEAD & GAMEPLAY & NETWORK DEVELOPER

My role on this project was to make technical decisions concerning the systems to be developed. The proposed solutions had to respect the rules and constraints of the Game Design Document. I was responsible for distributing the work among the team of developers.
My tasks were to create skill, weapon and combat systems that could be easily reused by other developers. I created tools and documents they could refer to in order to speed up game development.

This project was particularly challenging because it was networked. My role was always to ensure that all the developers' code worked in a network.
I also programmed all the game's characters and integrated their animations. Finally, I integrated the entire UI and HUD created by the artists.

SYSTEMS DEVELOPED

- Creation of the weapon system with different firing modes
- Combat system (health, damage, heal and shield)
- Network management - Gameplay replication and server creation
- Overall responsibility for Gamefeel

- In-game menu and HUD UI integration (with replication)

ANIMATIONS

- Integration of 3rd person character animations
- 1st person animation: procedural animation
- Use of layer animations (upper or lower body) in addition to existing animations

This project was undoubtedly the biggest and most difficult I've ever done. Indeed, we embarked on a network game using the STEAM application, without any knowledge of the field. Nevertheless, it enabled me to understand the logic of a networked game, as well as how the Unreal Engine works in terms of replication.

From a programming point of view, I gained in organization and cleanliness. As a fan of multiplayer FPS, I loved working on this project.
What's more, the game will be available on the STEAM platform.

GALLERY


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