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City Environment
This was the first environment I created in Unreal Engine 4. It was for a college assignment in which we were tasked with building an environment or level with some narrative to it. I also used this opportunity to explore the various tools UE4 has to offer so the scene includes the use of things like blueprints, decals, parallax occlusion mapping, vertex painting, volumetric fog and a cel shading post process to achieve the overall cartoon look I was going for.
Most of the modular assets I created myself in Maya and I also made use of Synty Studios Polygon City pack from the marketplace. The statue in the scene is from a character I created for another project.
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