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Apocalypse Character
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Apocalypse Character

by evemaya on 25 Apr 2024

Project inspired by the Last of Us using 3d scans as a base. Software used included Zbrush, Maya, Substance Painter and Unreal Engine 5.

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Low Poly Presented in Unreal Engine.

Hair Cards Used:

https://www.artstation.com/marketplace/p/MJPjz/game-ready-slickback-undercut-viking-hairstyle-man?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace

High poly built off the 3d Scans in ZBrush.

Baked and textured inside Substance Painter.

Retop completed in Maya.

3d scan data.


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