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Game Environment
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Game Environment

Audrey Mariella Hendriawan
by AudreyHendriawan on 12 Apr 2024

3D modelled assets for game done during the 1-year Game Art diploma at 3dsense Media School

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Game Environment

For my 3rd term at 3dsense, I produced a game-ready 3D environment based on Shao Yen Mac’s concept: https://www.artstation.com/artwork/rJ5VLE

The creation of this exposed me to even more workflows and softwares, and really taught me the importance of texturing and how you can manipulate them. In contrast to the character, this one was heavily stylized, adding on another challenge. This project was largely done with Unreal Engine 5.

Beauty Shots

Breakdown

Referencing

As there were a lot of assets, I did a breakdown of assets in the environment, which I divided into sections labeled by letter. In total, there were about 300 or so assets in the scene.

Afterwards, I compiled a PureRef for all the different assets.

The Pureref consisted of 3d model references and real-life references, which i constantly referred back to during the entire process.

Blocking

Blocking started in autodesk maya. I started with deciding an acceptable scale, which I used the beer can to approximate.

Human scale in Unreal Engine 5.

Detailing

I improved on some of the shapes of the mesh itself during this stage.

Unreal materials

While it took me some time getting used to, Unreal provided an arsenal of asset manipulation methods, which I used very often to adjust certain materials.

Trimsheets & Tileables

I used a combination of both trimsheets and tileables for multiple assets.

Texturing

There were still some unique assets I needed to texture individually at this stage. As such, there were a number of unique texture maps. Below are a few examples.

Lighting and Rendering

This was perhaps the biggest challenge for me, personally. With how differently unreal works compared to previous softwares, I made use of post processing functions and raytracing. As well as some fake lighting in order to achieve the closest lighting setup I could as the concept. Shown below is the lighting process.  


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