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Bolt'n'Punch
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Bolt'n'Punch

Gabriel Gauthier
by GabrielGauthier on 10 Apr 2024

Bolt’N’Punch was a collaborative end-of-studies project born at UQAT. With a team of nearly 25 graduating students, we developed a game where players embody Lyft, a factory worker, thrust into a sudden robot invasion.

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Bolt’N’Punch was a collaborative end-of-studies project born at UQAT. With a team of nearly 25 graduating students, we developed a game where players embody Lyft, a factory worker, thrust into a sudden robot invasion. Our aim was to create a first-person action game, blending intense combat and arenas, inspired by the beat 'em up style and the character of Doomfist in Overwatch. We worked hard until the publication of our game on Steam. I'm very proud of it!

When I joined the project as a technical designer, the technical proof-of-concept phase was already completed, which means that most of the game's basic mechanics were already designed and programmed. Therefore, my role was to design and develop new mechanics, as well as to improve existing ones.

See more in my website : https://ggauthier.ca/boltnpunch/


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