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Dunes Helmet
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Dunes Helmet

Antoine LEFEBVRE
by antoinelfbvr on 8 Apr 2024

In a world ravaged by the aftermath of catastrophe, where the line between survival and extinction is razor-thin, the 3D Sci-Fi Helmet stands as a beacon of hope for those brave enough to venture into the treacherous landscapes of a post-apocalyptic universe.

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-Dunes Helmet-

this helmet is the fruit of a desire to create a unique helmet from an alternative universe.

The basic idea was to draw inspiration from helmets used to breathe and filter air, because in the alternative world I wanted to represent, the world is almost entirely covered in sand, with air that's almost impossible to breathe.

It's a project I realized last year and have already presented at the rookie award 2023. I've since reworked the rendering, texturing and compositing.

In a world ravaged by the aftermath of catastrophe, where the line between survival and extinction is razor-thin, the 3D Sci-Fi Helmet stands as a beacon of hope for those brave enough to venture into the treacherous landscapes of a post-apocalyptic universe. Designed to withstand the harshest conditions, including deadly sandstorms that choke the air, this extraordinary helmet ensures the wearer's safety and breathability, making it an essential asset for rookies daring to explore the unknown.

This project has been a significant learning experience and a tremendous source of joy. Creating this helmet required in-depth research, sketches, and thorough references as a crucial step to lay a strong foundation and know the direction we're headed.

One of the most remarkable features of this sci-fi helmet is its ability to offer uninterrupted breathability, even amidst the most ferocious sandstorms. Equipped with a sophisticated air filtration system, the helmet filters out airborne contaminants, ensuring clean and purified air reaches the wearer's lungs. The cutting-edge technology employed within the helmet guarantees a continuous supply of oxygen, negating the need for cumbersome external breathing apparatuses.

Modeling was done using Maya and ZBrush, and texturing with Substance Painter and arnold.


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