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Moonlight - DialogueSystem scripts
Scripts created in the Unity Engine with the C# language. For a work-in-progress Visual Novel project called Moonlight. The scripts here take string data and displays it on the UI, while allowing it to be interactable
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Update - 30 Mar 2024
Dialogue System created in C#, Unity Engine, using three scripts for my Visual Novel game project called Moonlight.
DialogueData is the source data the system uses, which then puts it all together into a DialogueObject, then the DialogueObject now containing all of the data can be used as an asset.
The data is then used by the DialogueManager to display the sprite and text variables, and make it so the player can interact with what is displayed such as choosing a dialogue option and branching to a different line.
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