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MOTHER MIRANDA (REAL-TIME) CHARACTER
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MOTHER MIRANDA (REAL-TIME) CHARACTER

by hotovetsdennis on 25 Mar 2024

3D character. High poly to low poly workflow. High poly modeling: Zbrush. Low Poly model, UV unwrap, and UV packing: Maya. Textures PBR Metal Roughness: Substance painter. Render: Redshift.

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