Stylised Aloy
Stylised Aloy made for my portfolio during my last year at the SAE Institute of Geneva in the domain of Game Art. The model is fully optimised for video game.
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Stylised Aloy, a project made for my portfolio. The character is game ready and is composed of 49'298 tris. The bow is composed of 1'625 tris. I modelised the character and accessories in 3DS max and sculpted in Zbrush. I did the texturing in Substance 3D Painter and the rendering in Marmoset Toolbag 4. Some of the pictures are retouched in procreate.
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