Green Lantern
Based on the character Green Lantern from the DC comic series of the same name. A fun project where I got to explore a dynamic pose without much symmetry.
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My process for creating a posed character was simple. I first posed a Zbrush Mannequin to test poses. Then I posed a Basemesh I made long ago into that pose. From there, it is a matter of sculpting with subdivisions. It was an interesting experiment sculpting without symmetry enabled for the most part.
Below are some of the main references I utilized while creating this character
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