Screwclamp Exercise
This project was about recreating a real object in 3D as closely as possible. The main modeling technique was subsurface-modeling and this project is what introduced me to the power of using creases to maintain a clean and simple toplogy.
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Round of applause for our sponsors
This is the final render, the slider can be dragged to view the wireframe of it:
I textured the model using Substance Painter and tried to match the material properties of the real thing.
For this project I had the screw clamp next to me, as well taking some photo references and measuring it:
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