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Viking / Real Time
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Viking / Real Time

by Homerz12 on 22 Feb 2024

Hi! I'm happy to show you my latest project that I've been working on for last months. For the character I 've taken references from a project that I really like about the artist Guillem Adrián Flores , I recomend you take a look at his artstation! I hope you like it!

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Hi!

I'm happy to show you my latest project that I've been working on for last months.

It's a real time blacksmith, 75k tris and 4k texture maps.

For this character I've used Zbrush and Marvelous designer for the high poly, Blender for the low poly and uv, Substance Painter for the textures and marmoset toolbag for the renders.


For the character I 've taken references from a project that I really like about the artist Guillem Adrián Flores , I recomend you take a look at his artstation! https://www.artstation.com/guillemrip

The details of the body and face have been made in zbrush with different types of alphas. I have also added some imperfections in substance painter playing a bit with the height map.

The texture of the skin has been created in substance painter, using many different layers, playing with many different colors and trying to imitate the color variations of the skin depending on the area of the body they are on and what they have underneath.

Here you can see the final result of the color map created in substance painter.

Take a look to my artstation!

https://www.artstation.com/elgoms_art


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