Rusty K-2SO
The first personal project I worked on during my studies at SkyUp Academy, Representing K-2SO from the movie Star Wars: Rogue One immersed in rust.
Update - 15 Feb 2024
In this project, I took care of every aspect, from modeling to texturing, up to the final render. It was a challenging trial in which I had a lot of fun
![](https://d3stdg5so273ei.cloudfront.net/alessioporceddu/2024-02-15/230268/1400xAUTO/SI_Normal_Giuste_proporzioni_ig-alessioporceddu.jpg)
![](https://d3stdg5so273ei.cloudfront.net/alessioporceddu/2024-02-15/676435/1400xAUTO/Moss-alessioporceddu.jpg)
![](https://d3stdg5so273ei.cloudfront.net/alessioporceddu/2024-02-15/622174/1400xAUTO/Back-alessioporceddu.jpg)
![](https://d3stdg5so273ei.cloudfront.net/alessioporceddu/2024-02-15/015905/1400xAUTO/Viso_2-alessioporceddu.jpg)
Reference
The first part of the project involved conducting thorough research on the models and materials appearing in my reference
Modeling
After researching references, I proceeded with my modeling until I was ready to move on to the texturing phase.
Texturing
In this phase, I worked with Substance Painter. Here you can see the various steps of the maps. The most challenging aspect was recreating a material that simulated rust and applying it correctly
Lighting
Within Maya, using V-Ray, I focused on the lighting aspect, employing a set of three lights and a dome light
Final Comp
I used Photoshop to integrate a background, making the image visually more engaging and less monotonous.
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