Post-Apocalyptic Scene
First-Year HND Scene I was given a choice of what environment I would like to make for a university project and I chose to create a GTA scene. This involved me learning Rockstar's techniques on how they model, how they re-use textures without it looking the same and how they compose
First-Year HND Scene
This is the post-apocalyptic scene I've been working on.
I was given a choice of what environment I would like to make for a university project and I chose to create a GTA scene. This involved me learning Rockstar's techniques on how they model, how they re-use textures without them looking the same, and how they compose a scene. During the production of this scene, I thought I wanted to add a twist to it and get some inspiration from The Last of Us hence the post-apocalyptic look to it.
I liked this scene as it taught me a lot about how to use tiling textures efficiently, and how to sculpt and it also helped me a lot understand lighting an environment correctly. These things were aspects I needed to work on.
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