![Year 2 Indie Dev, Art Test - Phantom Scout](https://d3stdg5so273ei.cloudfront.net/OD3D/2024-02-13/014619/450xAUTO/Screenshot%2B2024-02-13%2B051215-OD3D-crop.png)
Year 2 Indie Dev, Art Test - Phantom Scout
![Oliver Davis](https://d3stdg5so273ei.cloudfront.net/OD3D/2024-02-13/308308/50x50/TheLedgesq-OD3D-crop.png)
This art test was an exercise in level design grey-boxing. I was given a height map and a 300X300m area, and was told to design a level appealing to recon, stealth and assault player archetypes. I decided to make a linear level which fluctuates between these styles between areas.
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