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Survival Girl - UE5
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Survival Girl - UE5

Leonardo Spanò
by LeonardoSpano on 8 Feb 2024

Personal project I did to integrate and solidify some game-ready workflows in my usual pipeline, keeping a focus on lowpoly and LODs optimization. Starting from using Marvelous Designer for the clothes, then switching to Blender for retopo/hardsurface/UVs, Substance Painter for baking/exturing and Zbrush for hipoly.

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