Halo 3 Masterchief Remaster
Using the original model and many photos as a guide I set out to create a high-res production-ready asset that would be detailed for modern uses.
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Round of applause for our sponsors
SMGS in the top image used from SketchFab by Vuthakral.
Hard Surface pieces were modeled in Maya, undersuit was sculpted in ZBrush. I also sculpted detail into the hard surface pieces and baked it all in Substance.
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