Asset Production Portfolio : Fantasy Tavern Diorama
My Process and Renders for my University Fantasy Tavern Diorama Project
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Round of applause for our sponsors
Final Diorama Render
Angle Variations of Diorama
Barrel Wireframe, UVs and Polycount
Textured Barrel Turnarounds With UV Maps
Chest Wireframe, UVs and Polycount
Textured Chest Turnarounds With UV Maps
TV Screen Wireframe, UVs and Polycount
Textured TV Screen Turnarounds With UV Maps
Diorama walls, other assets and general layout first modelled in Blender before being cleaned up, unwrapped, and textured in Substance Painter, then sent to Unreal 5 for scene building.
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