Update - 11 Jan 2024
The House on Neibolt Street
Hard surface modelling, shading and lighting are all done in Autodesk Maya and rendered with Arnold.
Also the animation of the balloon is made with the nhair system inside fx in autodesk Maya to give it a sense of wind and movement in the rope.
Textures are made in Substance Painter and Adobe Photoshop procedurally, combined in some cases with textures within Maya.
Beauty, AO, Wireframe, Uv mapping
The dry grass, the trees in the background and the bushes, are realised within SpeedTree.
in addition, the grass has a slight wind animation within the software.
The main tree, is made both in speedtree and inside Zbrush to give it more detail and make a Zremesher of it by exporting a displacement map.
The texture is made entirely procedurally within Substance Painter.
Here I show you some props of the scene made with megascans textures but worked procedurally inside Substance Painter.
The composition is made in Blackmagic fusion and Da Vinci Resolve within which, I have given it the fil damage effect to give it a slightly more antique touch.
Thanks for your attention
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