Rookie Awards 2024 - Open for Entries!
Water lily Nymph
Share

Water lily Nymph

Alice Cassanmagnago
by alister on 8 Jan 2024

The project is based on the complete realization of a character, from concept to animation. I carried out this project to observe all the stages that follow the creation of a character. Below are explained the various phases of the project's implementation.

2 164 0
Round of applause for our sponsors

Water lily Nymph

Groom render

Mesh render

3D model

Workflow

started this project with the goal of creating an animatable character from scratch. I began by drawing the character on Procreate.

Subsequently, I moved on to modeling in ZBrush. At the time, I still believed that my computer would support XGen's dynamic, and I had not done the hair.

Later, I switched to Maya, refined the retopology, and created the UV maps. 

It was quite challenging.

At the same time, I created the clothing using Marvelous Designer and the corresponding UV maps.

And now, what about the textures? I then transitioned to Substance. I used exploded models to bake the ambient occlusion, and in Photoshop, I refined the normal textures, also utilizing the normals created initially in ZBrush to enhance detail in specific areas. Once the textures were completed in Substance, I returned to Maya.

While I was working on creating the grooming (little did I know that it wouldn't work during animation, and understandably, I didn't think to test it), my friend Emanuel Barros created the character's rig. (He, too, was unaware that he would soon have to rig the hair meshes as well.)


Comments (0)

This project doesn't have any comments yet.