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Samurai
Samurai character I worked on this year at the beginning of my junior year of college studying animation at BYU. Modeled in Zbrush, retopology and UVs in Maya, baking and texturing in Substance Painter, hair was done in Xgen, final images were rendered in Arnold.
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Update - 1 Jan 2024
Samurai character I worked on this year at the beginning of my junior year of college studying animation at BYU. Modeled in Zbrush from a sphere, retopology and UVs in Maya, baking and texturing in Substance Painter, hair was done in Xgen, final images were rendered in Arnold.
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