Workbench & Music Box Diorama
This diorama was a project I did for the sculpting & PBR texturing module at SAE Institute. For sculpting I used ZBrush. Retopology, UVs and modeling of the other assets was done in 3ds Max, as well as a simple animation of the figure. Substance Painter/Designer were used for PBR texturing and creating the tileables.
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Round of applause for our sponsors
detail lighting - unlit - wireframe - lit:
albedo - roughness - normal - metallic - lit:
tileable textures in Substance Designer (wood and fabric) and texture sets (2K):
UV templates:
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