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SteamBook - Clean - Happy Adventure
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SteamBook - Clean - Happy Adventure

Manuela Stoeckl
by manuelastoeckl on 14 Dec 2023

3D Modeling for Game Art Program - Term 1 @Vertex School by Ryan Kingslien Created in Maya Textured in Substance Painter Scene Composition + Video Sequence in UE5 Idea, 3D Production, Composition done by me.

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Round of applause for our sponsors

Today, I proudly present to you, my debut as 3D Artist!

Have a look at it and let me know: do you like it?

Finished exactly on the first World VFX Day, on December the 8th, and published today to the public.

This first professional project included modelling, UV creation, baking, texturing and presentation, scene creation and setup in Unreal Engine, lighting, post processing and presentation with video sequence, all done following industry pipelines.

My Steambook is based on these reference pictures. Regrettably, the images are small and have poor resolution. I put in a lot of effort to craft them as accurately as possible.

To create the book as realistic as possible, I collected many more references, such as for the leather and gears.


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