Rogoto
You have been tasked to extract gold from an alien planet. Extract resources, refine them and defend your base! The first of its kind, an automation roguelike. By combining elements of games like Factorio, Bloons TD6 and Domekeeper, we created a game that's all about strategy, risk/reward and resource management.
Automate, strategise and thrive in extracting gold from an alien planet. An automation, tower defense roguelike.
You have been tasked to extract gold from an alien planet. Extract resources, refine them and defend your base!
The first of its kind, an automation roguelike.
By combining elements of games like Factorio, Bloons TD6 and Domekeeper, we created a game that's all about strategy, risk/reward and resource management.
Features
Procedural cave generationMulti branch attack paths
Create the paths the aliens will use
8 unique turrets
8 altering turret variants
7 interesting economy machines
20 random gameplay altering effects
Lore
Earth in the year 3023 has run out of resources. To save the human race, you have been sent out on a space expedition to an alien planet. Your objective is to harvest resources and send them back to earth.When landing on said planet, you notice that it's a planet made up of a large cave system, and to harvest resources you'll have to clear a pathway to nearby caves.
However, you'll soon come to see that you're not alone on the planet. To access resources, you'll have to fight your way through waves of aliens trying to attack your base. Set up turrets and traps along the pathway to solidify your defenses.
This is a project made for the course group projects in the Digital Arts and Entertainment curriculum.
Credits
Programming
Ruckebusch BasMessely Reï
Van de velde Jorrit
Art
Adriaens NaomiBlaase Mikkel
Tiraferri Simone
Game design
Van de Velde JorritMusic
Keyaert LeaSFX
Babinsky Patrick-RaulDerycke Raf
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