Headphones
It is a small redesign of the iconic Marshall IV headphones for a school project. We had to make a hero prop with real-time textures that worked for a videogame. I wanted to focus on modelling a prop as realistic and as low polly as possible (it has 7254 tris) .
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Round of applause for our sponsors
In this project I wanted to focus on modelling a hero prop for a game with realistic textures that worked in real time using Substance Painter and Unreal Engine.
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