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Game Art - Hero Character + UE5 Porting Test
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Game Art - Hero Character + UE5 Porting Test

Jun Zhe WONG
by junzhewong on 1 Dec 2023

In this project, I first come up with concepts for 3 character designs Then, my goal is to create a game-ready character model with decent topology and textures. Lastly, I would port it into UE5 to test if it works.

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PART 1: CONCEPT & SKETCH

Character 1 (default build) development: Japanese samurai/ronin/warrior.

Character 2 (slender build) initial design: Witch with poison abilities.

Character 2 (slender build) further exploration.

Character 3 (brute build) development: Sharkman, swings his anchor to fight off enemies.

All 3 characters.

PART 2: SCULPTING & 3D MODELLING

I decided to proceed with the brute sharkman character in 3D. I decided to switch up the art direction of the character, giving it a more realistic anatomy with reference.

Final 3D Model (Untextured).

PART 3: RETOPOLOGY & UV UNWRAP

PART 4: TEXTURING AND COLOURING

PART 5: UNREAL ENGINE 5 PORTING


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