Windmills Painting
I've been looking at some paintings and wanted to create one in a 3D video. To do this I decided to use Unreal Engine and the post-process materials to give the scene that painting look. I used a modified version of the UnrealCG tutorial on this effect to get that characteristic brush effect of the paintings.
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This is the graph I made from Gabriel de Laubier's "Stylized paint shader breakdown", adding personal modifications to match the style I wanted
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