The Mystic Sword
This was my piece for my second module at Escape Studios. I created a diorama focused around a mystical sword. I started with a block out in Maya and then made my way through modelling, texturing and then lighting the scene in Unreal Engine. I used ZBrush to sculpt my high poly and baked them in Substance Painter
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The foliage was sculpted in ZBrush before being baked onto planes in Substance Designer and then arranged in Maya.
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