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Girl in Rush
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Girl in Rush

Marat Nurgaliyev
by Makentoarts on 10 Nov 2023

"Girl in Rush". Concept artist unknown. She was sculpted in Blender, retopologized using Retopoflow addon and native Blender modeling tools. UV mapping done in UV Rizom. 2K Albedo, Roughness, Normal and Emissive textures were made in Substance Painter. For posing I used Accurig. Polycount: Character - 52.8 K polys;

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I found the concept art of "Girl in Rush" some time ago on the web and decided to model it. So her time to step into the 3d world came.

I hope you will love her just as I do ;)

She was sculpted in Blender, retopologized also there using Retopoflow and native Blender modeling tools.

For UV mapping I used UV Rizom.

Texturing was done in Substance Painter. I used for this model 2K Albedo, Roughness, Normal textures, and Emissive for the phone screen.

Finally, I decided to test her in Animation and did a quick test rig using the Accurig tool, which worked really well.

Overall polycount:

- Character - 52.8 K polys;

- Overall scene - 55.3 K polys.

Rendering was done in Marmoset Toolbag.


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