Realtime Character Study
This was my first attempt at understanding the workflow used in the industry. I focused mainly in understanding the software i was using and how to achieve the desired results.
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Realtime Character Study
An old relic that I made back in 2021/2022 in an attempt to understand the real-time character pipeline for games. I had a lot of fun trying out MarvD and Substance Painter for the first time. Character has around 65k tris.
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