This scene was my final project for the diploma at SAE Institute. I used a modular approach with trimsheets and tiling textures and learned new workflows such as texture blending using vertex paint and setting up material shaders. All assets were made by myself, except the foliage and some decals which are from Quixel.
360-degree view, including detail lighting and unlit mode:
version II - includes audio:
Lighting Only - Unlit - Lit:
trim sheet, some materials (Substance Designer, 2K) and two of the master materials in UE: