Günther (Ztekstudio)
A twisted Humanoid Creature that doesnt let even the dead escape. For the Game "The Devourer: Hunted Souls" Sculpted the model in Zbrush and made Retopo and rigging in Maya. Textures and baking made in Supstance Painter with the use of PBR Materials. FInal Render in U5 with a bit of help in Photoshop
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Round of applause for our sponsors
The Last render is from me (All above are by ZtekStudio). Made a More visible Render
This was my Final Exam Project at Waveakademie
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