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For this project , I wanted to recreate an ancien Egyptian temple.
I worked for my texture with zbrush and sculpted the pattern and then texture it with Substance painter using scan texture. I also used Zbrush to make an Anubis statue using a human base mesh that i used to make my statue. I used Speedtree to make palm and the grass. I used to make wind simulation in Unreal Engine 5, and the foliage effect(vertex paint). I used TrimSheet to texture my modular part. Inspired by Assassin's creed origins and based on the concept art of Paulo Loveranes Galamgam (Thanks to him for letting me using it)
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