Roll of the Dice
The result of a physics simulation I created using Blender. I stacked up a number of dice assets that I made and then rolled a ball through them to give the resulting scene shown.
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Image 1: The rendered scene, a result of a physics sim using the assets I created.
Image 2: The result of a previous physics sim test that I then altered to give the result seen in Image 1.
Image 3: A close up render of one of the dice assets on its own.
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