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To Nowhere

To Nowhere

Juan Nicolás Reyes Restrepo
by nicolasreyesr on 14 Oct 2023

Wanted to create a massive scaled project, to focus on the lighting, the vfx and the nature modeling and texturing. Trees were modeled in SpeedTree, the landscape in Gaea and the structures in Blender and Substance Painter to finally rebuilt the layout in UE5 to create the scene and the vfx with Niagara

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