Kodak Retinette 1A
For this project, I just started with the proxy on Maya and polished it until I got everything in place. Then I made the UVs in UV Rizom to be able to develop the textures in substance painter which was challenging because I made every single detail on the camera lens using painted Normals. I added micro-details with
For this project, I just started with the proxy on Maya and polished it until getting everything in place. Then I made the UVs in UV Rizom to be able to develop the textures in substance painter which was challenging because I made every single detail on the camera lens using painted Normals. I added micro-details with anchor points to finally came back to Maya where I set up everything in place, I played with lighting to then getting it ready to render, AOVs, Shaders lighting shaders, render settings, etc on Arnold. Finally, I Made a simple compo in Nuke and the video process in Premiere Pro.
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