The Seekers Mechanics

A small example of the mechanics I developed in a monthly school project called The Seekers. The Seekers is a game in which you play as a survivor in a post-apocalyptic world with zombies.
For this project I found information and wrote the following scripts:
- Character movement and attack
- HUD
- Visual indication of the cursor within a certain radius from the character
- Tutorial Dialogue
- Zombie movement and attack
- Icon above objects that can be used or picked up
- Uses of Grenades and Medicines
- Transition between Cameras and Scenes
- Adaptation of the Upgrade System to the game
- Linking Points to the Upgrade System
- Screen of Death
Mechanics such as the Base for the Upgrade System, Timer, Point Counter and partly the Menu were written by my teammates.
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