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Dragon Hunter
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Dragon Hunter

Tom Paul
by Krakish on 21 Sep 2023

It was a fun and upgrading ride. Here he comes — Dragon Hunter. Real-Time, playable character. Rendered in Unreal Engine. Here I have transferred my initial sculpt to Metahuman base mesh in order to have their outstanding facial rig and morphs. And it is all that left from metahuman I created. Hair, Geometry, Textures

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Dragon Hunter.

Real-Time, playable character on the base of metahuman.


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