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Pirates Town
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Pirates Town

Nasim Jenabi
by Nasim on 12 Sep 2023

Concept envisioned by Patrick Faul Wetter, with primary painting executed by Katerina Lukyanova. This is my final demo reel during my mentorship at Think Tank School .

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Concept envisioned by Patrick Faul Wetter, with primary painting executed by Katerina Lukyanova. This is my final demo reel during my mentorship at Think Tank School which is include the main scene and micro environment . The modeling process was conducted using Maya., while its textures were meticulously crafted through the combined use of Mari and Photoshop. Intricate details such as angles and rock formations were sculpted in ZBrush. The flags and roof's tent were brought to life utilizing Marvelous Designer. To craft the backdrop, I employed Matte painting techniques. Ultimately, Nuke served as the cornerstone for the final stages of compositing.

Table modeling process in ZBrush and texturing in Mari.

Lets see how I made treasure map in photoshop.

Modeling of beer glass.

I employed the Matte Painting technique to create the background. This process began with gathering references for inspiration. Following that, I set up the camera in accordance with the concept's requirements. Subsequently, I carefully fine-tuned and integrated the most suitable images into the Photoshop composition to align with the concept.

Once the entire background was finalized within Photoshop, I then projected it onto the blocking structure I had constructed in Maya. This projection involved the use of three screens, particularly for the distant background elements. Final texture adjustment done in Mari.

Blocking for main scene.

Blocking main scene- Adding texture and light

The initial flag texture was created in Photoshop, and the final texture refinement was completed using Mari.

Bump- Diffuse-Displacement maps

Making Gun in Maya and texturing in Mari.

Modeling of lantern in Maya and texturing in Mari.


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