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Human Out of Air
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Human Out of Air

Nikki McGann
by iffynikki on 7 Sep 2023

This was my final project for my 3D Modeling and Graphics class. I modeled the naval mine, underwater camera, and Exosuit in Maya. Then I textured them in Substance Painter. From there, I set them up in an underwater scene using caustics and warping in Unreal Engine 5. (All landscape assets are from Quixel Bridge.)

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