Divine Temple is my first 3D environment created in Unreal Engine 5. Inspired by the Ancient Temple Ruins environment from Scans Factory, I aimed to add my own creative variations and present a new perspective on this ancient temple.
All content has been made by me by using Maya, Zbrush, Photoshop, SpeedTree, Marmoset Toolbag, Substance Painter, and Substance Designer except for some foliage, decals, and other assets that I have used from Megascans Library.
Modeling the Statue in Maya and then sculpting it in ZBrush
Creating the trims in Photoshop and then sculpting them in ZBrush
Creating the trims in Maya and then sculpting them in ZBrush
Wall materials created in Substance Designer