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Jungle Temple
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Jungle Temple

Mariagrazia Occhipinti
by mgocchipinti on 23 Aug 2023

In this Unreal Engine 5.1 module at Skyup Academy, I had to create a project from concept art, in my case by Max Hay. Making everything from scratch, from modeling, textuting from quixel megascan, lighting, animation and rendering.

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From left to right are reference and final render.

In the various shots you can see the attention to detail in the textures that were taken from quixel megascan. In some textures I modified the roughness and base color, increasing the contrasts.

For the flower pattern on the capitals I made a special alpha applied on Substance Painter. I generated the height map this way.

But first of all, I started with making the camera and blocking, adjusting the volumes and proportions well according to the camera.

Having finalized the blackout on Unreal Engine, I exported this and then imported it to Maya to do the modeling and UVs.

After which I moved on to finishing the textures with some decals and working a lot on the Lighting. Adjusting the atmosphere and fog were key to achieving a satisfactory result.

Finally, I devoted myself to making the camera animation and final renderings.


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