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Overgrown Church
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Overgrown Church

by DanielNeary on 14 Aug 2023

Personal scene I made in UE5. All of the assets and foliage in this scene were created by me. I used photoscanned data I collected and Speedtree for the foliage and trees. Used substance designer to make a few tileable textures. The rest was modeled/sculpted in blender and zbrush then textured in substance painter.

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