The Alchemist's House
It was the first time I used a lot of game art techniques such as trim sheets, modular sets, macro detail textures... I also improved my composition and lightning skills, and shader wizardry. Huge thanks to Nikita Serpilov for the concept art and to my friend Yann Welfringer for his amazing Sound-Design.
The 2 Trim sheets I used for almost every wood, metal and stone props or in the house kit
Modular kit and props
The water shader uses mesh distance fields for the foam around objects, 2 noises panning with different tiling, light absorbtion and refraction.
Vertex painting, I used a brush noise texture to break the blury transitions between the 2 textures.
Landscape painting with RVT, the grass interpolates a color with the ground texture, it helps having a nice gradient for a more stylized look !