I combined my Maya and Houdini skills for this project! It's a mechanical beetle based on the ones Tom Hardwidge creates in http://www.arthrobots.com :) I modeled it in maya, texturized it in substance painter. Then I exported it to Houdini and simulated it falling!
I simulated the falling beetle with houdini using rigid bodies! I made sure to create lots of constraints to make the small elements disassemble in a realistic way.
It has a fluid simulation, RBD and particles too :)
For the modeling and animation part I used Maya, I created all the materials using substance painter.
It's rendered in redshift and I used redshift shaders and lights inside of Houdini for the lookdev phase.
I'm still learning how to work with redshift but I really like how fast it is and the fact that it's GPU-based :)
... And this is how it looks without materials! The topology is shown in the second half of the video.