Space Dragon
Model, textures, vfx and the programming of a Dragon. This is the final project in my first year on the Animation 3D grade.
My programming contribuition
gifs in progress
-Smooth Health bar
-3 different powers to attack (used randomly)
-Each power it's added to the active ones by the health percentage (100%, 75%, 50%)
-All the powers increase the quantity of proyectiles, speed and damage with the health percentage
-Use an avatar to keep the iddle or breath animations while uses the first attack animation
-The first attack shoots proyectiles from its hands that go to the last player ubication when it's used
-The second attack it's a breath that shoots small and bouncy proyectiles. Both damage the player
-The third attack launch meteors to the sky. When touch the ground makes a vortex and emerges a tornado wich can damage and stops player proyectiles.
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