Sam The Bug Catcher - 3D Character Development
For this project, we were required to develop a character that we'd be able to use throughout the year to learn the fundamentals of character modelling, texturing & surfacing, rigging, animating and compositing.
Sam is a girl who, instead of 'facing the real world', buries herself into her hobby of amateur entomology as an escape. She loves hunting for rare bugs but is especially focused on a very specific beetle of legend.
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Programs: Maya, Substance Painter, Arnold Renderer & Photoshop
While developing Sam's design, I really wanted to make sure that there was a subtle link to an insect-like silhouette. A lot of inspiration for her silhouette was taken from an African Mantis such as the large head and spindly limbs. However, through the process, I was mindful of not taking it too far and making the design feel creepy. Her costume design helped in avoiding this through her clunky jars, knitted jersey and comically large hat.
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