
Personal 3D Asset Creation Work

Here are some personal works done to refine my 3D Asset Creation skills.
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Here is some work showcasing modelling, sculpting and texturing done in between my studies and in free time. Starting with my own concept for a witch's hut. It was modelled in Maya, sculpted in ZBrush and textured in Substance Painter.
Here is a crocodile butterfly creature that was sculpted in ZBrush, modelled and retopologized in blender and textured in Substance Painter.
Here is a crystal knife I modelled in Maya, sculpted in ZBrush and textured in Substance Painter.
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