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TIBETAN TRAVELER
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TIBETAN TRAVELER

by Pauloliv on 8 Jul 2023

Hello everyone Here is my latest work. I wanted to create a full body character, but ended up going a bit further. This is my interpretation of Xiao Li's concept art Throughout the process, I encountered a long road of challenges, but I also learned numerous techniques Hope you like it!

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I had an incredible amount of fun during the lookdev phase. Playing around with colors, shaders, and experimenting with lighting to enhance the character was incredibly satisfying.

It was a joy to fine-tune every aspect and bring out the best visual appeal. The process of refining the color palette, perfecting the shaders, and finding the right lighting setup added that extra touch of realism and depth to the character, which brought me immense satisfaction.

I started sculpting from a base mesh, shaping it to match the character. After modeling and adding assets, I created a rig using Advanced Skeleton. I did an initial pose pass, then sent it to ZBrush for sculpting.

This phase was the most challenging and time-consuming, but in the end, I was satisfied with the result.

The buffalo was particularly challenging for me as well. Sculpting animals and working on animal grooming is not something I often do, so it pushed me out of my comfort zone.

The hair grooming process was relatively straightforward for me. Since the final result would be on the side and not the main focus, I didn't want to invest too much time in it. However, I still aimed to create a clean and presentable look for the work-in-progress (WIP) images.

This is the end Hope you like it!

Bye!


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